Lords of the Armchair 

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Lords of the Armchair Fantasy Football

I. Core Concept

In order to enable long-term development of teams and encourage competitive balance over the long-term roster construction is based around the use of Contract Years.

 

Contract Years

When the NFL and the Players Union ushered in the era of free agency, they limited the length of contracts so players had freedom to change teams as they chose. A by-product of this supply and demand free agent pool is that one team cannot simply keep all of its good players for the entirety of their careers. In the Lords of the Armchair (LOA), players likewise play under contracts of defined length. This way a team cannot forever hoard the wealth garnered from a great draft and rule the league until said players retire. Because there is no "salary cap" in our league, a contract year cap is applied to limit how many combined contract years can be placed on the players on your roster. You cannot acquire an increase to the maximum number of contract years on your roster.

 

Use your contract years as you would like, but put too many contract years on middling players and you will soon find you cannot afford to put a full allotment on that star you just won in free agency without cutting a decent player as a cap casualty.

 

II. Rosters

 

Each owner must have at least twenty (20) players on their active roster at all times during the regular season

The roster maximum is twenty-five (26) players. During periods of the off-season and during the act of trading, the roster limit becomes soft to accommodate player movement.

Each team will be allotted two (2) Injured Reserve spots. Players in these slots do not count against the 26 players on your roster but they must follow the ESPN guidelines for IR players.

 

III. Contract Years

 

Contract Year Cap

The team contract cap is 75 years total.

The contract cap is in effect throughout the season. During periods of the off-season, the contract limit becomes soft to accommodate player movement, but must meet the contract cap by the deadline to declare contract years. Players acquired via First Come First Serve (FCFS) pickups during the season will display on rosters as having 0(zero) contract years, but will count as 1(one) contract year against your cap.

 

Applying Contract Years to Players

At the end of each offseason, in the days preceding the opening kickoff of week 1, owners must declare how many contract years they wish to put on each newly acquired player. This is done by listing the new players and their respective contract years in a comment on the message board thread created by the commissioner for this purpose. Check the league calendar and your email for updates on when these declarations are due.

New acquisitions can receive a maximum of five years on their initial contract.

 

Failure to submit a contract for any player on a team’s roster before the first game of the season will result in a one-year contract.

 

Contract Year Reduction

Players carry contract years from one season to the next. 

Should you pick up a player during the season they get an automatic 1(one) year contract that may be upgraded at the end of the season. Players picked up during the season are displayed in our contract year as having 0(zero) contract years to differentiate them from players with 1(one) year left on a pre-existing contract.

 

Players picked up the previous season (through FCFS) and those with only one year prior to the reduction done at the beginning of the season, are placed in the free agency pool unless their owner uses an Restricted Free Agent (RFA) year on said player.

 

The contract lengths stick with each player until they reach 0(zero) and no additional RFA years are applied to the player. The exception to this rule is that a player's contract years are reduced to 0(zero), if the player is dropped. Examples:

 

- Player X has 2 years remaining, has not received RFA years on their current contract, and is traded from team A to team B. Team B now has player X with 2 contract years and the ability to add RFA years to their contract when it expires.

 

- Player Y has 2 years remaining, has not received RFA years on their current contract, is dropped by team C. They are then acquired off waivers by team D. Team D now has player Y with 1(one) contract year (displayed as 0(zero) in our log), and the ability to add up to 4 years to their contract during the subsequent off-season.

 

- Player Z has 2 years remaining, has received RFA years on their current contract, and is traded by team E to team F. Team F now has player Z with two RFA years but no ability to add any additional RFA years.

 

IV. Restricted Free Agents (RFAs)

 

Each team is allotted three (3) contract years for use at the beginning of the new league year.

 

These years may be used on any player whose contract is expiring and would otherwise be placed into the free agent pool. RFA years may be traded, enabling teams to compile more than 3(three) RFA years for a single offseason.

 

You may use as many years as you have allotted on any one player or spread them amongst players.

 

Those players will then continue to be on your team for however many years you have signed them up for and will not be subjected to the free agency.

 

The RFA contract years do not carry over from year to year. If you do not use your years, you lose them.

 

Once a player has received RFA years, he may not receive any further RFA years until he has entered the Free Agency (FA) pool and then acquired in waivers or in FCFS pickups.

 

These rules apply to players obtained via trade who were originally acquired via offseason draft, offseason free agency or offseason FCFS pickups.

 

 

V. Player Acquisition

 

Players may be acquired by the following means:

 

·         Draft

·         In Season Waivers

·         FCFS free agency

·         Trade (Covered in section VI)

 

The In-Season Waivers and FCFS free agency pickup periods are open throughout the entire season, including the playoffs.

 

The commissioner has the right to freeze the roster of an owner that intentionally drops all of his players for the purposes of sabotaging the league.

 

Draft

Until ESPN updates how dynasty drafts take place, the draft will be held on ClickyDraft.com to ensure that players under contract are “selected” at the end of the draft, rather than at the beginning. That way there is no advantage to dumping your whole team in order to receive the first overall pick.

The draft order is based on the results from the previous season and are set at the same order for each round. The picks are in inverse order of the results of the playoffs (the team who finishes last receives the first overall pick).

 

In-Season Waivers

During the season, owners may submit claims on free agents between the start of that individual player’s game and whenever waivers process through ESPN Wednesday morning.

The team with the highest waiver priority that makes a waiver claim will receive the players. Once a team has won a claim on a player, that team is moved to the end of the waiver order list.

 

 

 

 

First Come First Serve (FCFS) Pickups

FCFS Free Agent pickups are unlimited and first-come, first-serve. Everyone had a chance to claim these players off waivers, so now it is whoever is quickest to pick them up when FCFS opens.

 

There are two FCFS Pickup Periods:

·         Off-Season

·         In-Season

 

Off-Season FCFS

There is a short FCFS period after the conclusion of the annual off-season free agency. This is the only FCFS period prior to week 1 of the season.

 

The date and time of the FCFS period will be announced in advance by the commissioner.

 

The off-season FCFS period remains open until contract years are declared. Once contract years are declared all players picked up at that point will be given an in-season contract and will become a free agent the following year unless RFAs are declared.

 

In-Season FCFS

During the regular season there are weekly FCFS pickup periods between the time waivers go through on Wednesday morning and the start of individual player’s games.

 

Dropped Players are locked at the start of their individual game.

 

Players that are picked up and dropped during the same FCFS period are unlocked based on ESPN’s default settings. This prevents owners from picking up and dropping many players just to lock them from opponents.

 

VI. Trades

There is no trade deadline to allow trades to occur all off-season.

 

There is no waiting period for a trade to go through. However, the commissioner will veto trades where collusion is suspected.

 

Owners may protest a trade to the commissioner but the commissioner makes the sole decision on allowing or vetoing the trade.

 

Team owners may propose trades to other team owners via the league website

 

The owner receiving the proposal may accept the trade via the league website

 

The owner proposing the trade may revoke the proposal prior to the other owner accepting it

 

Once the receiving owner accepts the trade, the commissioner has the right to veto trades only in the event that collusion is suspected.

 

Everything is available to trade. If in doubt, ask the commissioner.

 

VII. Starting lineups

The starting lineup is 1 QB, 2 RB, 3 WR, 1 TE, 1 W/R/T, 1 DP, 1 K, and 1 D/ST

 

The deadline to submit your lineups is at kickoff of each player’s game

After kickoff each game, players are locked into or out of starting lineups.

 

VIII. League Structure

 

League consists of twelve teams, two divisions of six teams each. League play is one head-to-head matchup per week. Regular season schedule will be one game against every opponent in the league with the remaining two games being repeat games out of your division.

 

IX. Playoffs and Tiebreakers

 

Playoff Seeding

 

Each division winner makes the playoffs and receives a bye.

 

Seeds three through six will be the wildcards and will be determined in the order below.

·         Overall Winning Percentage

·         Total Points Scored

·         Head-To-Head Record

·          

X. Side Pools

The two optional side pool competitions add a little something extra to the fantasy experience while giving you a chance for some extra contract years. If you do not participate, there is no penalty. However, you will not have a chance at winning additional contract years. The two side pools are:

 

·         NFL Pool - Pick the winner of each NFL game each week of the NFL regular season.

·         Survivor Pool - Each week pick an NFL team to win, but not one you have previously used in the current iteration of the Survivor game. Pick wrong, you are out. A second survivor pool may be started if the initial survivor pool is won early in the season.

 

The winner of each of these side pools receives 3(three) additional contract years at the start of the following league year. Pools that result in a tie will have contract years split evenly among those who are tied, with all values rounded up (e.g. 2 winners each get 2 years).

 

XI. Annual Schedule

The calendar is set each year to meet the following schedule:

·         ESPN reopens the league

·         RFAs declared; contract years reduced

·         Draft

·         FCFS Pickups

·         25 man roster limit goes back into effect

·         Contract year declarations

·         Fantasy regular season begins

·         Weekly waivers and FCFS pickups

·         Fantasy playoffs

Specific timing of the offseason portion of the schedule will vary based on availability of league members.

 

XII. League Fees

$20 is collected during the off-season. A date will be announced and we ask that everyone please stick to it. All funds should be sent to the commissioner and he will keep track of the money. You can send a check, use PayPal or cash. Failure to pay will result in no prize money at the end of the year and will be grounds for removal from the league the following year.

 

Where Your Money Goes:

·         1st Place in playoffs - $150

·         2nd Place in playoffs - $70

·         3nd Place in playoffs - $20

 

XIII. Master Rule

This is going to be a rule that is not open to interpretation. This is a fun league with serious competitiveness. Please do not skirt the rules or take advantage of their spirit. An easy but effective rule to follow: “if you have to think whether you can do something…don’t.”